Games And Economy

Last updated: April 22, 2026

dMUD: The Arcade & Economy

At its core, dMUD is a persistent game engine. Users interact with mini-games to earn rewards, which can be used to progress within the RPG elements of the system.

đŸ•šī¸ Mini-Games

The "Arcade" is a central hub for various interactive TUI games.

  • Arcade Classics: Skill-based games like Snake, Tetris, or Pac-Man.
  • Luck & Gambling: RNG-based games such as Slots or Blackjack.
  • Social & Trivia: Knowledge-based games that can be played solo or in groups.
  • Simulation: Complex "idle" games like the Farming system, which involves planting, growing, and harvesting over time.

💰 The Progression Loop

  • Gold: The primary currency earned through games. It is used to purchase items, equipment, and room upgrades in the Shop.
  • XP & Leveling: Actions throughout the world award Experience Points. Leveling up increases a user's prestige and unlocks higher-tier rooms and features.
  • RPG Stats: In specific "RPG Rooms" (like the Meadow or Tavern), a user's HP and Mana are displayed and managed, enabling light roleplaying mechanics.

đŸ“Ļ Items & Inventory

The Item System tracks everything a user owns.

  • Consumables: Items like food or potions that provide temporary buffs.
  • Equipment: Permanent items that may alter stats or provide special abilities.
  • Trading: Mechanisms for users to exchange items or Gold.