Ops And Debugging

Last updated: April 22, 2026

dMUD: Technical Operations

This document provides guidance for administrators and developers maintaining the dMUD server.

⚙️ Server Maintenance

dMUD is designed for high availability and ease of updates.

  • Hot Reloading: Most game data (Rooms, Users, Aliases, and Documentation) can be reloaded while the server is running, eliminating the need for frequent restarts.
  • Data Persistence: All critical data is stored in human-readable INI and JSON formats, simplifying backups and manual audits.

🛠️ Standalone Build

For development and CI/CD environments, dMUD can be built in "Standalone Mode."

  • No AI Dependencies: In this mode, the server operates without the full Assistant framework, making it lightweight and suitable for testing core game engine features.
  • Mocked Agents: Agents are replaced with stubs that simulate presence without requiring LLM backend calls.

📈 Monitoring & Debugging

  • Performance Metrics: The system logs execution times for high-impact operations like NPC script triggers and room transitions.
  • Structured Logs: Critical server events are recorded with detailed context to help diagnose concurrency issues or state mismatches.
  • Automated Testing: A dedicated test bot is available to simulate multi-user traffic and verify command integrity across all world phases.